hi :)
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <1042309340.5230.37.camel@gentoo> |
Hi! This is my first post to this list, you first thx for making and playing this great game for all of you. As i've read the docs, and played some game, i've noticed some things about which i'd like to share my thoughts and interested in your opinion. Of course as i'm a newbie both to the list and the game, maybe i'm talking about already discussed themes, in this case forgive me please. First about smallpox/largepox. In the two week i'm playing freeciv for, i haven't seen a single game where largepox could stand againt spx. So it's simple, spx rules :) But imho w/ just spx we have a smaller range of possible tactics, the game became more predictable. So imho if we could find a solution for lpx too, that would be good for gaming experience. I've read the articel about it on freeciv.org, but as i was told on servers that isn't really usable in real life. When thinking about it, i had a thought: now every city has 21 fields (raduis 2 to every direction) to collect resources from. Doesn't matter if it's a small or big city. In real life it's not rue, a big city usually has far larger area where its people go to work (prod), shop (trade) than a small. So imho if simply change the radius as the city grows, and let the areas overlap each other, that could help to lpx. Here's what i think: let's say city A at size 10 on position (10,10), and city B at size 2 on pos (10,15). Now city A should has radius 5+1 (4 from size, 1 initally), and city B should has 2 (1 from size, 1 initally). So the areas can overlap each other, and now it's the players decision how he allocate resources. Does he wanna a strong capital and a small satelite city? Or twoo equivalent cities? It's his choice. It even might help question 2, which i describe in the following section. Now question 2. As i saw coastal cities and sea resources are really important, more than in real life. I know in history naval battles have their own important place, but in freeciv till alpine troops they're maybe the only battlefields. It's because to gain the advantages of whales/fish we have to build on coastal. If we should larger the res. radius as as i wrote above (or any other way) it maybe would be possible to build a strong empire w/ large cities, and w/ a few and defendible coastal 'exit'. As there were many empires w/ this structures during history! W/ larger inner cities even fortresses and city improves might be useful. Now we have great naval battles, but we could try some ground battles too :) Ok enough for now :) What fo you think about these? Completelly useless thing or might worth a try? bye, hiriov