Re: world as a globe

"Ross W. Wetmore" <[email protected]>
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
At 03:55 AM 03/01/08 -0500, Jason Short wrote:
>
>On Wed, 2003-01-08 at 03:29, John Wheeler wrote:
>> 

>> Games which put an emphasis on realism generally use a
>> hexagonal grid.  
>
>The only advantage of the hexagonal grid that I can see is that the
>distance to the next tile is equal in all directions.

>jason

One can map a hexagonal grid onto a sphere maintaining uniform 
distances and orientations.

One cannot do this with any regular four-sided tileset.

Cheers,
RossW
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