Re: world as a globe
"Ross W. Wetmore" <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
At 03:55 AM 03/01/08 -0500, Jason Short wrote: > >On Wed, 2003-01-08 at 03:29, John Wheeler wrote: >> >> Games which put an emphasis on realism generally use a >> hexagonal grid. > >The only advantage of the hexagonal grid that I can see is that the >distance to the next tile is equal in all directions. >jason One can map a hexagonal grid onto a sphere maintaining uniform distances and orientations. One cannot do this with any regular four-sided tileset. Cheers, RossW =====