Re: Diplomacy
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Okay, I object :-) I do agree that having to establish an embassy with a diplomat before conducting any diplomacy is a major pain. However, I don't like the idea that just because one person sent around a trireme many centuries ago, he can do all the diplomacy he wants. (Think of Leif Ericson and the Native Americans exchanging technology in 1400.) Rather, I would prefer that diplomacy requires either an embassy or *being in* contact, i.e., having a unit adjacent to a unit of the target country. In general, I say whenever something can drastically affect gameplay, make it a server variable (e.g. diplomacyoncontact/embassyoncontact = [0,1]) so the people playing the game can choose which behavior they want. Of course, I'm not doing the coding, so feel free to ignore me. ++JohnWheeler --- "Per I. Mathisen" <[email protected]> wrote: > > I suggest we change the condition for conducting > diplomacy from having an > embassy (as now) to merely having made contact. > > This will be a big change of gameplay; but that is > also the only good > reason I can see against it. > > Reasons for: > - It was this way in Civ2 (duh). > - Diplomats less important. > - No longer have to micromanage a diplomat into > the land of each enemy > to do diplomacy with him. > - It will be very hard to get diplomats to > establish embassies with AIs > (and players) with autoattack. > - AI diplomacy (coming soon) is much more fun this > way. > > If nobody objects, I'll put this change into the AI > diplomacy patch (two > lines of code change). > > - Per > > __________________________________________________ Do you Yahoo!? Yahoo! Shopping - Send Flowers for Valentine's Day http://shopping.yahoo.com