Re: Diplomacy
"Per I. Mathisen" <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 13 Feb 2003, John Wheeler wrote: > I do agree that having to establish an embassy with a > diplomat before conducting any diplomacy is a major > pain.However, I don't like the idea that just > because one person sent around a trireme many > centuries ago, he can do allthe diplomacy he wants. > (Think of Leif Ericson and the Native Americans > exchanging technology in 1400.) Rather, I would prefer > that diplomacy requires either an embassy or *being > in* contact, i.e., having a unit adjacent to a unit of > the target country. That is not an unreasonable idea. > In general, I say whenever something can drastically > affect gameplay, make it a server variable (e.g. > diplomacyoncontact/embassyoncontact = [0,1]) so the > people playing the game can choose which behavior they > want. If we implement it as "embassy OR adjacent to unit of target nation", would anyone still want the old setting? I don't want to add more useless and unused server settings. - Per