Re: [Freeciv] Re: Diplomacy
Christian Knoke <chrisk-IBfkmQ/[email protected]>
| Newsgroups | gmane.games.freeciv.devel,gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Feb 17, 2003 at 10:50:26AM +0000, Per I. Mathisen wrote: > > Ok, here is a revised suggestion: > - The "No Contact" status is removed from the list of treaties, since it > doesn't play any role (it never did). Default will now be Neutral. What about AI, will it also be neutral? > - "Contact with X" is redefined as "one of your ground units have been > adjacent to one of player X's ground units this turn". > - If you have embassy or contact with a player, you can meet with him/her > (this turn). The possibility of meet through contact is regulated with a > server option, which defaults to on. Will AI still work, when it is set to off? > - You can give away an embassy to the other player as part of the > diplomatic meeting. > - Shared vision requires an embassy. I think, two embassies should be required for alliance, maybe peace, too. > Does this sound ok? Much better. Christian -- Christian Knoke * * * http://www.enter.de/~c.knoke/ * * * * * * * * * Ceterum censeo Microsoft esse dividendum.