Running a Long Turn Server
banjo <banjo-ETX6BUSDKN/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <1056719697.671.87.camel@localhost> |
Hi Ive set up the Long Turn Freeciv Game on a box i run, and i have some problems/confusion with the whole process. To explain, at work my machine is firewalled so i cannot easily connect to the server (tho' im working on tunneling for later games) except with ssh to run the server, at home im on a dialup connection which is up only a small time each night. Freeciv seems to need someone to always be logged in, this not good for a long turn game. Does the ai take over disconnected players ?, this would also not be good for a long turn game. I would like a way to manage a Freeciv server like other daemons, currently im pondering an expect-style perl script. I don't want to have to leave an ssh session open for several months. Once these issues are sorted i should be able to run more long turn games. How does the metaserver work, is the code available ? -- \_ banjo </' [email protected] /) http://banjo.actrix.com/blog/ (/ Structure is strategy in slow motion! `