Re: Running a Long Turn Server
Reinier Post <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Sat, Jun 28, 2003 at 01:14:57AM +1200, banjo wrote: > Hi > > Ive set up the Long Turn Freeciv Game on a box i run, > and i have some problems/confusion with the whole process. I haven't run LongTurn Freeciv; I hope the authors of the patch will reply in more detail. > To explain, at work my machine is firewalled so i cannot easily connect > to the server (tho' im working on tunneling for later games) except with > ssh to run the server, at home im on a dialup connection which is up > only a small time each night. You need a server that is up all the time, or a server that saves and reloads the game in time if it is only up part of the time. > Freeciv seems to need someone to always be logged in, this not good for > a long turn game. Does the ai take over disconnected players ?, this > would also not be good for a long turn game. I don't know what you mean by "logged in". civserver must run. It doesn't need to be connected to a terminal. > I would like a way to manage a Freeciv server like other daemons, > currently im pondering an expect-style perl script. I don't want to > have to leave an ssh session open for several months. We have software to do it for pubserver. I have LongTurn Freeciv installed on pubserver, which took a couple of changes from the usual setup, but I really have to doublecheck the result and find testers. Another problem is that I have little time to spend on it. Please try IRC (freenode.net) if you want to discuss things. > Once these issues are sorted i should be able to run more long turn > games. > > How does the metaserver work, is the code available ? I don't know if it's portable. I prefer to run LongTurn Freeciv on pubserver. Perhaps you can get an account and set it up there. Most of the work has been done. -- Reinier