Re: city placement
John Wheeler <jdwheeler42-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
There are many possible algorithms; which one to use depends on a couple things. First and foremost, what style are you playing? For a smallpox solution, I use the following pattern as much as possible: X...X ..X.. X...X (In other words, each city is a knight's move away from the nearest cities.) If you're playing with mindist > 1, it becomes much harder. For largepox, I count the number of specials available to the city. For mediumpox, I start deciding where to place my cities on a peninsula or somewhere else that maximizes the number of sea squares I can get. For every city surrounding, I count the number of additional squares the city would bring into production. (I actually employ all three algorithms in a game, with my initial two cities being largepox, then smallpox until I hit the happiness limit, then mediumpox for the rest of the game. And I have no problem disbanding a largepox or smallpox city if it would interfere with the placement of a mediumpox one; usually I find it's still worthwhile to have the optimum placement for the given strategy.) Other factors include for example whether you're playing with specials. If not, then a hill with a river is ideal, as you get the trade from the river, irrigation from the city, and you can mine it for the shields. I also will "mine" plains with rivers to make forests that have trade bonuses. Especially for smallpox, building on desert, mountains, and hills gives you more food and on grassland more shields. And what stage the game is in also is important. --- Andreas_Røsdal <[email protected]> wrote: > Hi everyone, > > I have a gameplay question, about city placement. > Where should cities be placed to maximize > food/shields/trade? > Is there an algorithm to solve this? __________________________________ Do you Yahoo!? SBC Yahoo! DSL - Now only $29.95 per month! http://sbc.yahoo.com