Re: city placement
Andreas Røsdal <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Thomas Strub wrote: >It allways depends on rules. >But i think something like: >max ( >100* sum prod/eco 1. round >+95* sum prod/eco 2. round >+90.25 * sum prod/eco 3. round >... >+100(0.95^n) * sum prod/eco n+1. round >) >could be a good algorithm for that This seems like a way to do it, although it's a bit "greedy" - it doesn't necessarily give the best global results, just the best results for a particular city. Anyway, it's too hard to think about while playing :) Andreas R=F8sdal