Re: default production
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hi Richard! In general smallpox game granary is almost totall useless. It's described somewhere on the homepage, shortly it won't finish at size 1, only at si= ze 2 usually. So it only makes the grow faster from size 2 to size 3. From siz= e 3 you can rapture (set lux high), which is again independent from granary. And = in smallpox u don't need big cities (granary helps in this), but as many as = u can build, as fast as u can do it. No time to 'waste' production w/ granary (= or anything else than settler). On the other hand pyramids (=3Dfree garanry to all your city) is a popul= ar wonder if sy lose the magellans run, and have some caravans stocked.=20 So in smallpox, i suggest ONLY build settlers till the first contact, may= be ships to help your expansion. Good expansion is the key for getting a goo= d prod/eco, and have enough resource for war. Nothing else needs to be buil= d. No city improvement, no military unit, only settlers and caravans if u go fo= r a wonder (tipycally magellans). In largepox granary might be an option. Under largepox i mean changing th= e citymindist, notradesize, fulltradesize options. Althought i'm not an experienced largepoxer, it's relatively rare game on the pubserver :) bye, hirisov Richard Stallman <rms-mXXj517/[email protected]> wrote: > Is it a good idea to build a settler immediately in a city, > or is it better to build (say) a granary first? >=20