Re: feature request againts pubserver cheats
lakatosa <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <001b01c38daa$b5a741a0$59fc4d3e@vnet> |
>> d, is there a need for feedback/suggestion for rethink the ranking >> system to reflect the fact of alliances/gangs? (so if 8 player kills a >> good one in agangbang the 'winner one' wouldn't get even more points >> for this than if he'd do it in a duel...which would be MUCH harder and >> worth of reward than a stupid gang) > >Teams members get their scores averaged. We could do the same for >alliances. This would mean that if you endyear when you are obviously >outgunned but the enemy alliance consists of many weaker players, you >could still win... > >=3D2E..I guess this does not solve the problem, however. Suggestions on = how t=3D >o >solve this are welcome. A limitation of alliance size can be a good. For exampe the number of alliance members can not exceed the half of all civilisations. Then the ratio 1:8 can not occur. The maximum would be 5 against 4, which is more treatable. A similar system works in hodito.hu online game, there the max size can be only 4 (there are mostly 400+ players in 1 continous game). But an explicit alliance have to offer more advantages (knowledge exchang= e, allied units can step on the same square) than secret pacts (communicatio= n, attac coordination). Zolt=E1n Lakatos