Re: feature request againts pubserver cheats
Reinier Post <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
> Here is something I have suggested before: We implement a voting mechanism > for all CTRL level commands done during the game. All players get INFO > level access instead. It works like this > > =09/vote endyear 500 > > Then _next turn_ all players are notified that a vote is in progress, and > can vote yes or no like this > > =09/vote yes > > or > > =09/vote no > > If more 'yes' votes are counted than 'no' votes before turn ends, then the > command specified in the vote gets executed by the player who suggested > the vote as if that player had CTRL access. Yes, that seems workable to me. > The only thing I can think of that is not so nice about this is setting > timeout or a player to AI when there is no timeout, if not all players are > at their keyboard. Then the game cannot continue. Why not? Non-voters shouldn't count either way, I think. You always have at least 40 seconds to vote on pubserver. > Note that it would be possible to > > =09/vote cmdlevel ctrl player1 > > and make player1 a judge for the game, to avoid such situations. Well, cmdlevel is not an option, it's a command, but voting can be applied to commands of course. (/score !) Another issue is that cmdlevel is cmdlevel hack. -- Reinier