Re: how to start a new game without killing the server?
Sam Steingold <sds-mXXj517/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Jason Short <wfubeg=BZ76o2Vi3lYDwHFykFRCTj-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2003-10-21 10:16:11 -0400]: > > There are three states: pregame, running, and endgame. > > /start moves you from pregame to running. > > /end moves you from running to endgame. > > You move from endgame to pregame when everyone disconnects. It was > suggested that there should be a server command for this as well. like "start --force" or "start --disconnect"? > In the meantime I'd suggest that the error message for 'start' be > changed based on the server state. maybe start could just cut all existing connections? (possibly after a confirmation) -- Sam Steingold (http://www.podval.org/~sds) running w2k <http://www.camera.org> <http://www.iris.org.il> <http://www.memri.org/> <http://www.mideasttruth.com/> <http://www.honestreporting.com> The software said it requires Windows 3.1 or better, so I installed Linux.