Re: map fairness test
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hi! Good idea. I think it doesn't depend on the pubserver admins, but the players. We'd need hundreds of exisiting good quality maps to use them w/o they became boring. If we'll have them (who wanna work on it?:), that can be an option too. But it's an additional thing i think, deson't eliminate the need for a more fair generator. bye, hirisov 2003-12-26, p keltez=E9ssel 09:59-kor Jason Short ezt =EDrta: > On Fri, 26 Dec 2003, Horn [ISO-8859-1] G=E1bor wrote: >=20 > > "Better map" now means more fair. I don't say we always have to use > > this, but in duel and team and tourny matches we really need fair map= s. > > Eg i had a game when we had to restart continously for 1.5 hours to g= et > > a map which the referees found fair. That is really bhoring :) But st= ill > > better than play a duel for 2 hours then notice at the end that it wa= s > > decided around -4000 and u had almost no chance at all.=3D20 >=20 > One word: scenarios. Pubserver should have a collection of pre-generat= ed > maps that are considered both fair and interesting. >=20 > jason --=20 Horn G=E1bor <Horn.Gabor-/[email protected]>