Re: map fairness test
Horn Gábor <Horn.Gabor-/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Hi Zoli! Well if we would could use the AI to test this i think this whole problem wouldn't exist :) Unfortunatelly now the AI isn't good enough in settling for using any "serious" test on the map. And what we need as a first step is a fast (few secs) method which says from a running/old game of pubserver if the map is fair or not. With your method we sould download the savegame, create a local server, manually edit the starting position and run full game multiple times. Too much time and too useless answer for the question "is this map fair?". "Better map" now means more fair. I don't say we always have to use this, but in duel and team and tourny matches we really need fair maps. Eg i had a game when we had to restart continously for 1.5 hours to get a map which the referees found fair. That is really bhoring :) But still better than play a duel for 2 hours then notice at the end that it was decided around -4000 and u had almost no chance at all.=20 If we have a way to test maps, that can be extended in the future to test/create "better" maps for other factors (more real, more interesting, etc). bye, hirisov 2003-12-26, p keltez=E9ssel 00:57-kor Lakatos Zolt=E1n ezt =EDrta: > Hi! >=20 > You can use AIs to judge island opportunities. > One AI can play against an other. You can place=20 > them on different starting positions to see which > position is the most advantageous for an average > player. Warious factors will be taken into account. >=20 > (What a better map means? more realistic, > more intresting for players, more balanced, > customisable, ...?) >=20 > =DCdv, > Lakatos Zolt=E1n