Re: map fairness test
Lakatos Zoltán <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Horn G=E1bor <Horn.Gabor-/[email protected]> wrote: > I often hear (and say:) after games on pubserver that "a better map > generator would be very good". As a first step i think we need to find=20 a > way to automatically measure/judge islands.=20 Hi! You can use AIs to judge island opportunities. One AI can play against an other. You can place=20 them on different starting positions to see which position is the most advantageous for an average player. Warious factors will be taken into account. (What a better map means? more realistic, more intresting for players, more balanced, customisable, ...?) =DCdv, Lakatos Zolt=E1n