Re: map fairness test
"Per I. Mathisen" <[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 26 Dec 2003, Horn G=E1bor wrote: > Good idea. I think it doesn't depend on the pubserver admins, but the > players. We'd need hundreds of exisiting good quality maps to use them > w/o they became boring. If we'll have them (who wanna work on it?:), I've noted that in all the RTS games I've played where pubserver-like gameplay was offered, competitive games nearly always happened on a narrow selection 2-3 different maps, even though hundreds of different maps may exist. Knowing the map well in advance is a huge tactical advantage, and nobody wants to risk their enemy knowing the map substantially better than themselves. There is a lot of "safe bet" involved - everybody knows the big 3 - so more people are likely to join such a map, while less common maps draw less people. - Per