Re: map fairness test
Yves Rutschle <yves-z7/[email protected]>
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, Dec 26, 2003 at 12:59:57PM -0500, Jason Short wrote: > One word: scenarios. Pubserver should have a collection of pre-generated > maps that are considered both fair and interesting. I think that'd be quite different from a fair, random map: a long-timer player will end up knowing all the scenarios available, and be able to take advantage of every possible bit of the map. Moreover, he'll be able to know where exactly his opponent's resources are and possibly how to best attack them. OTOH this cannot be done on a fair, random map. (Granted, a player that gains that level of knowledge will probably beat a player that doesn't have that knowledge anyway...) /Y