Re: Dirigible
[email protected] (Gaël Le Mignot)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | HurdFr - http://hurdfr.org |
| Message-ID | <[email protected]> |
Hello Per! Wed, 18 Aug 2004 07:28:12 +0000 (GMT), you wrote: > On Wed, 18 Aug 2004, Marco Tarini wrote: >> 1) Dirigible = better explorer. > Better explorer is nice. I agree with that >> Can be attacked by ground units, probably (to balance game if not for >> realism). > This is really bad. It requires new code to support it, and adds > additional strange exceptions to already strange aircraft rules. What about handling it like an helicopter ? It'ld add the "need to refill helium/hydrogen" problem too, which is not that bad. > And I agree completely that this is a problem, because a flying dirigible > would enable the "bomber over mech inf" cheat much earlier in the game, > when you more likely do not have _any_ way to counteract it. >> They do not scare huts, quite the opposite: they land peacefully nearby and >> are usually greeted as divine ;) (it is a better explorer, remember? it >> actually get bonuses at huts). > New special rules = Bad. IIRC in the "fantasy" modpack, angels fly, can be attacked by ground units, and can collect bonus in huts, but I'll have to check. -- Gael Le Mignot "Kilobug" - kilobug-T/[email protected] - http://kilobug.free.fr GSM : 06.71.47.18.22 (in France) ICQ UIN : 7299959 Fingerprint : 1F2C 9804 7505 79DF 95E6 7323 B66B F67B 7103 C5DA Member of HurdFr: http://hurdfr.org - The GNU Hurd: http://hurd.gnu.org