Re: operate a set of cities at once: change production, bribe / buy cities
"Jonadab the Unsightly One" <[email protected]> 05 Aug 2005 18:28:13 -0400
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Wolfram Sieber <[email protected]> writes: > Christian Knoke schrieb: > > On Sat, Jul 30, 2005 at 04:48:13PM +0200, Wolfram Sieber wrote: > > >>is there yet a way to select and to bribe a set of cities at once? - > > > Since you need to have a diplomat or spy next to all that cities I don't > > think that it might be pratical working. > > But a player apparently going to dominate "the world" gets - IMHO - > annoyed soon to handle each single step. I think, in a later stage > freeciv should offer a higher abstraction to interact with the > game. One of this abstractions could be an auto-distribution of a > set of spies, or a single spy that performs this action in a > sequence of turns. Ah, the way you had stated the original question, "select and bribe a set of cities at once", sounded like you meant they should be bribed *right then*, when the user selected them. Issuing higher-level orders that would cause diplomats and spies to automatically seek out those cities and attempt to bribe them would be a different sort of thing from that. Not that that would be a bad thing, but it raises the question, why should only diplomats and spies be able to receive "high-level" orders? Why shouldn't the player be able to select a set of enemy cities and make them a conquer priority for his howitzers and bombers, for instance? Of course, this sort of thinking can be taken too far. I don't think many of us would derive hours of enjoyment from hitting a "Conquer the World" button, which instructs all our cities and units to do what is necessary to conquer the world... -- $;=sub{$/};@;=map{my($a,$b)=($_,$;);$;=sub{$a.$b->()}} split//,"ten.thgirb\@badanoj$/ --";$\=$ ;-> ();print$/