Re: smallpox
John Wheeler <jdwheeler42-/[email protected]> Sat, 27 Aug 2005 10:46:15 -0700 (PDT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
A much simpler solution, for which I believe a patch exists, is to make a settler cost 2 citizens. When you build a new city, you only get 1 citizen (plus the center), but when you add to an existing city, you get 2 citizens back. I found this extremely effective against smallpox. And a bit boring. --- Peter Ehrlich <[email protected]> wrote: > Hi, > > I was trying freeciv yesterday after a few years > lapse, and thought up a > probably not new idea for countering smallpox. > > Smallpox is effectual because when building a city, > with a settler, you > get two workers. when growing a city, it takes away > one worker. In all > cases except building, a settler = one city worker. > > It would obviously not be practical to have cities > start with one > worker, so would it be practical to make each > additional citysize > benefit two more workers? This would effectivly > make growing a city > much much more profitable. Also, other adjustments > would need to be > made. Increasing foodbox, lowering the requirement > for aqeduct, etc. > What do people think? > > --crazedcougar > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com