Re: siege
John Wheeler <jdwheeler42-/[email protected]> Sat, 27 Aug 2005 11:03:24 -0700 (PDT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
How about instead of arbitrarily halving production, reduce production by the number of enemies visible divided by the number of citizens in the city (or by the number of troops stationed in the city). This solves a major problem I have with the discussion so far: I think it *should* take a lot of troops to lay siege to a large city. Having one little warrior scaring the heck out of size 18 city with a tank sitting in it makes no sense. --- Per Inge Mathisen <per-0/[email protected]> wrote: > On Sun, 7 Aug 2005, Sam Steingold wrote: > > Placing an enemy city under siege should be easier > > An idea: > > Taking a page from Moo2, there could be a rule that > if an enemy military > unit is is seen and in the citymap of a city, then > productions are halved > and you cannot buy production. __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com