Re: smallpox
Peter Ehrlich <[email protected]> Tue, 30 Aug 2005 08:52:55 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Both would be equally effective, but everyone loves big powerful battleship-producing cities. Things like unhappysize would have to be changed... how easy would this be to make? Maybe just as a mod type thing? (or server option) John Wheeler wrote: >A much simpler solution, for which I believe a patch >exists, is to make a settler cost 2 citizens. When >you build a new city, you only get 1 citizen (plus the >center), but when you add to an existing city, you get >2 citizens back. > >I found this extremely effective against smallpox. >And a bit boring. > >--- Peter Ehrlich <[email protected]> wrote: > > > >>Hi, >> >>I was trying freeciv yesterday after a few years >>lapse, and thought up a >>probably not new idea for countering smallpox. >> >>Smallpox is effectual because when building a city, >>with a settler, you >>get two workers. when growing a city, it takes away >>one worker. In all >>cases except building, a settler = one city worker. >> >>It would obviously not be practical to have cities >>start with one >>worker, so would it be practical to make each >>additional citysize >>benefit two more workers? This would effectivly >>make growing a city >>much much more profitable. Also, other adjustments >>would need to be >>made. Increasing foodbox, lowering the requirement >>for aqeduct, etc. >>What do people think? >> >>--crazedcougar >> >> >> >> >> > > >__________________________________________________ >Do You Yahoo!? >Tired of spam? Yahoo! Mail has the best spam protection around >http://mail.yahoo.com > > > >