Re: smallpox
Peter Schaefer <[email protected]> Tue, 30 Aug 2005 21:01:10 +0200
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Sounds good, maybe one would have to give extra production/growth somewhere to make up for the lost growth by smallpoxing, so that the game still is speedy. Maybe a smaller foodbox? On 8/27/05, John Wheeler <jdwheeler42-/[email protected]> wrote: > A much simpler solution, for which I believe a patch > exists, is to make a settler cost 2 citizens. When > you build a new city, you only get 1 citizen (plus the > center), but when you add to an existing city, you get > 2 citizens back. >=20 > I found this extremely effective against smallpox. > And a bit boring. >=20 > --- Peter Ehrlich <[email protected]> wrote: >=20 > > Hi, > > > > I was trying freeciv yesterday after a few years > > lapse, and thought up a > > probably not new idea for countering smallpox. > > > > Smallpox is effectual because when building a city, > > with a settler, you > > get two workers. when growing a city, it takes away > > one worker. In all > > cases except building, a settler =3D one city worker. > > > > It would obviously not be practical to have cities > > start with one > > worker, so would it be practical to make each > > additional citysize > > benefit two more workers? This would effectivly > > make growing a city > > much much more profitable. Also, other adjustments > > would need to be > > made. Increasing foodbox, lowering the requirement > > for aqeduct, etc. > > What do people think? > > > > --crazedcougar > > > > > > >=20 >=20 > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com >=20 >=20 >