Re: naval attacks on undefended cities
Peter Schaefer <[email protected]> Tue, 1 Nov 2005 19:56:03 +0100
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Well, there is "tinyisles" option which will cull these cities when off AFA= IK On 11/1/05, Sam Steingold <sds-mXXj517/[email protected]> wrote: > navy cannot damage an undefended city. > (ergo: a city on a 1x1 island is invulnerable until marines arrive). > proposal: a naval attack on an undefended city reduces population by one > and/or destroys a building with probability depending on the ship's > firepower. The ship suffers damage the same way as if it were attacking > a settler. > > > -- > Sam Steingold (http://www.podval.org/~sds) running w2k > <http://www.honestreporting.com> <http://www.jihadwatch.org/> > <http://www.palestinefacts.org/> <http://www.camera.org> <http://pmw.org.= il/> > Cannot handle the fatal error due to a fatal error in the fatal error han= dler. > > > >