Re: naval attacks on undefended cities
Sam Steingold <sds-mXXj517/[email protected]> Tue, 01 Nov 2005 13:52:52 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
> * Per Inge Mathisen <[email protected]> [2005-11-01 18:48:50 +0000]: > > On Tue, 1 Nov 2005, Sam Steingold wrote: >> navy cannot damage an undefended city. >> (ergo: a city on a 1x1 island is invulnerable until marines arrive). > > That is why 1x1 islands are normally not generated, that is unless you > turn on the tinyisles option. However, someone insisted on adding this > as an option. In my opinion this was a bad idea. forget the 1x1 island option. I can terraform the other tile of the 1x2 island into ocean. why can't my battleship shell an undefended city? -- Sam Steingold (http://www.podval.org/~sds) running w2k <http://www.honestreporting.com> <http://pmw.org.il/> <http://ffii.org/> <http://www.mideasttruth.com/> <http://www.openvotingconsortium.org/> If Perl is the solution, you're solving the wrong problem. - Erik Naggum