Re: naval attacks on undefended cities
Christian Knoke <[email protected]> Tue, 8 Nov 2005 18:36:37 +0100
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Nov 08, 2005 at 11:17:02AM -0500, Sam Steingold wrote: > > this is all totally beyond the point, which is -- a ship should be able > to shell an undefended city, reducing its population and/or destroying > buildings. > I fail to see why a city with no units should be at an advantage > compared with a city with units. > > Algorithmically, we can treat an undefended city of size N as if it were > a city of size N-1 defended by a single settler unit. I think this is a > reasonable approach. This will make it far too easy to conquer a weaker nation. Rather we can remove the population decrease in case of a successful attack. Or reduce the chance that this will happen. Christian -- Christian Knoke * * * http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum.