Re: naval attacks on undefended cities
Sam Steingold <sds-mXXj517/[email protected]> Tue, 08 Nov 2005 13:45:38 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Christian Knoke <puevfx-2Y8bYR+q5iFmDO+cP5azjD-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2005-11-08 18:36:37 +0100]: > > On Tue, Nov 08, 2005 at 11:17:02AM -0500, Sam Steingold wrote: >> >> this is all totally beyond the point, which is -- a ship should be able >> to shell an undefended city, reducing its population and/or destroying >> buildings. >> I fail to see why a city with no units should be at an advantage >> compared with a city with units. >> >> Algorithmically, we can treat an undefended city of size N as if it were >> a city of size N-1 defended by a single settler unit. I think this is a >> reasonable approach. > > This will make it far too easy to conquer a weaker nation. Vae victis! > Rather we can remove the population decrease in case of a successful > attack. Or reduce the chance that this will happen. I don't think that pre-destroyer ships have much of a chance against a settler in a city anyway. -- Sam Steingold (http://www.podval.org/~sds) running w2k http://truepeace.org http://www.palestinefacts.org/ http://www.jihadwatch.org/ http://www.openvotingconsortium.org/ http://pmw.org.il/ http://www.dhimmi.com/ There are many reasons not to use Linux - but no good ones.