Re: RFE: terrain improvement: canal
Sam Steingold <sds-mXXj517/[email protected]> Thu, 12 Jan 2006 09:30:40 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
> * Peter Schaefer <[email protected]> [2006-01-11 23:40:39 +0100]: > > I have a feeling that having one of these enhancements would be cool, > but not the combination "irrigation from a canal connected only to the > ocean should be impossible too." this makes complete sense in the > real world, but is a nightmare to handle. -- fine, as long as I can dig a canal! as for "nightmare to handle", how about making digging canals easier under communism? :-) (Canal digging was the first place where the Soviets massively used prisoner labor) > On 1/10/06, Sam Steingold <sds-mXXj517/[email protected]> wrote: >> it would be nice to be able to add a river to a tile. >> it may require an engineer, a nearby water (like irrigation) >> and take a lot of time (~ terraform?) but >> turning a forest+railway from 1/3/0 into 1/3/2 would be nice. >> >> BTW, irrigation of a tile with a river should be cheaper than irrigation >> from a nearby tile. >> BTW, irrigation from the ocean should be impossible without some >> desalination tech. >> BTW, irrigation from a canal connected only to the ocean should be >> impossible too. -- Sam Steingold (http://www.podval.org/~sds) running w2k http://truepeace.org http://www.savegushkatif.org http://www.iris.org.il http://pmw.org.il http://www.jihadwatch.org http://ffii.org Don't hit a man when he's down -- kick him; it's easier.