Re: RFE: terrain improvement: canal
Fishpark <fishpark77-/[email protected]> Thu, 12 Jan 2006 15:52:27 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
I don't care much for the canal improvement because I fear it will open the old argument of 'I should be able to sail a frigate into a river (canal) and attach a city'. But I do like the idea of Communism enabling quick building of 'grand works' such as those canals, but also fortresses, artificial islands (terraform while on a ship, currently very expensive), or even wonders, and definitelty spaceship structurals, components and modules. Sam Steingold wrote: >> * Peter Schaefer <[email protected]> [2006-01-11 23:40:39 +0100]: >> >> I have a feeling that having one of these enhancements would be cool, >> but not the combination "irrigation from a canal connected only to the >> ocean should be impossible too." this makes complete sense in the >> real world, but is a nightmare to handle. > > -- fine, as long as I can dig a canal! > > as for "nightmare to handle", how about making digging canals easier > under communism? :-) > (Canal digging was the first place where the Soviets massively used > prisoner labor) > >> On 1/10/06, Sam Steingold <sds-mXXj517/[email protected]> wrote: >>> it would be nice to be able to add a river to a tile. >>> it may require an engineer, a nearby water (like irrigation) >>> and take a lot of time (~ terraform?) but >>> turning a forest+railway from 1/3/0 into 1/3/2 would be nice. >>> >>> BTW, irrigation of a tile with a river should be cheaper than irrigation >>> from a nearby tile. >>> BTW, irrigation from the ocean should be impossible without some >>> desalination tech. >>> BTW, irrigation from a canal connected only to the ocean should be >>> impossible too. > ___________________________________________________________ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com