Re: RFE: terrain improvement: canal
Sam Steingold <sds-mXXj517/[email protected]> Thu, 12 Jan 2006 12:27:24 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Fishpark <svfucnex77-/[email protected]> [2006-01-12 15:52:27 +0000]: > > I don't care much for the canal improvement because I fear it will > open the old argument of 'I should be able to sail a frigate into a > river (canal) and attach a city'. "attach"? what do you mean? > But I do like the idea of Communism enabling quick building of 'grand > works' such as those canals, but also fortresses, artificial islands > (terraform while on a ship, currently very expensive), or even > wonders, and definitelty spaceship structurals, components and > modules. why? Communism is good at inefficiently mobilizing resources for extensive projects. Communism is bad for anything that cannot be sped-up by doubling the manpower. -- Sam Steingold (http://www.podval.org/~sds) running w2k http://www.dhimmi.com http://www.mideasttruth.com http://www.memri.org http://www.palestinefacts.org http://truepeace.org http://www.savegushkatif.org If you're being passed on the right, you're in the wrong lane.