Re: RFE: terrain improvement: canal

Sam Steingold <sds-mXXj517/[email protected]> Thu, 12 Jan 2006 12:27:24 -0500
Newsgroups gmane.games.freeciv.general
Organization disorganization
Message-ID <[email protected]>
> * Fishpark <svfucnex77-/[email protected]> [2006-01-12 15:52:27 +0000]:
>
> I don't care much for the canal improvement because I fear it will
> open the old argument of 'I should be able to sail a frigate into a
> river (canal) and attach a city'.

"attach"?
what do you mean?

> But I do like the idea of Communism enabling quick building of 'grand
> works' such as those canals, but also fortresses, artificial islands
> (terraform while on a ship, currently very expensive), or even
> wonders, and definitelty spaceship structurals, components and
> modules.

why?  Communism is good at inefficiently mobilizing resources for
extensive projects.  Communism is bad for anything that cannot be
sped-up by doubling the manpower.

-- 
Sam Steingold (http://www.podval.org/~sds) running w2k
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