Re: RFE: terrain improvement: canal
Fishpark <fishpark77-/[email protected]> Tue, 17 Jan 2006 08:23:53 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- Jason Dorje Short <[email protected]> wrote: > But still... > > There would have to be good justification for a > change > like this. What gameplay benefit would having canals > provide? > I think the point that Sam Steingold makes is this: FreeCiv allows you to change one type of terrain into another (provided you have the required tech.), so why noy allow the creation / removal of rivers? Creating or damming a river would have to be very expensive, or have negative sight-effects, for gameplay's sake. I don't think canals should have any other gameplay effect. Oil tankers and barges are not modelled by FreeCiv, in the same way that a lot of commercial/social activities are not modelled. It is of no concern to the player that citizens build small canals to transport their turnips, so to speak, or sail to distant island to hold a picknick. Similarly, civil oil transport is not modelled. ON a side note, does global warming affect rivers? Can rivers dry out? Perhaps they should. Because FreeCiv works with integers (Sam also pointed this out) it cannot describe river depth, the drying out of rivers would be a yes/no event. Anyone have any ideas on this one? Edwin > -jason > > > > ___________________________________________________________ NEW Yahoo! Cars - sell your car and browse thousands of new and used cars online! http://uk.cars.yahoo.com/