Re: RFE: terrain improvement: canal
Fishpark <fishpark77-/[email protected]> Tue, 17 Jan 2006 08:34:19 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- banjo <banjo-ETX6BUSDKN/[email protected]> wrote: > nicholas.g.lawrence-q/[email protected] wrote: > > Another approach may be to create a new military > > unit "raft" or "canal boat" which would be a > vehicle > > restricted to moving on rivers and/or irrigated > tiles. > > > > nick > > Another approach would be to create a new Flag > 'Riverine' > which allows these (Sea) units to traverse Rivers & > canals. > > Though, canals like the Suez and Panama allow > passage for > standard ocean going ships, not sure if an Aircraft > carrier > would fit. > > The Suez and Panama canals are real and very > important strategically, > i think freeciv should be able to model them on the > big world map. > Strings of cities is and ugly kludge, and i never > play with > city_mindist = 1. > > People seem to be discussing 2 different sorts of > canals, the > small river equivalent & the huge strategic > engineering project. > It seems that the kind of canal Sam Steingold proposed would be an artificial river, with all the benefits of a river and nothing more. The Panama/Suez canal are not canals in the same way as the 1000s of canals that people have built all over the planet, and perhaps they would be better represented by Ocean squares. This means that in order to get a Suez-like canal you'd change some land tiles to Ocean tiles. In this way, you avoid the recurring question of "why can't we have river boats in FreeCiv?" while allowing you to cut through a continent. > -banjo > > > > ___________________________________________________________ NEW Yahoo! Cars - sell your car and browse thousands of new and used cars online! http://uk.cars.yahoo.com/