Re: RFE: terrain improvement: canal
Sam Steingold <sds-mXXj517/[email protected]> Tue, 17 Jan 2006 10:33:41 -0500
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | disorganization |
| Message-ID | <[email protected]> |
> * Michael Kaufman <xnhszna-FSKeTS+cJD0OLKKHP76PeANQWPTQNkuV-Sn5dYDs+udD6nGSXaiLjeg@public.gmane.org> [2006-01-17 08:59:16 -0600]: > > On Tue, Jan 17, 2006 at 09:32:15AM -0500, Sam Steingold wrote: >> > * Per Inge Mathisen <cre-0/[email protected]> [2006-01-17 11:46:49 +0000]: >> > >> > We want a _gameplay_ reason for adding something like this. As in "what >> > does this add to the game" in terms of plausibility, fun or game balance. >> >> the "ultimate state" of an ocean square is 2/1/3 (democracy+platform). >> the "ultimate state" of a forest with a river is 1/3/2 (w/ RR) - same >> total of 6. >> without a river it is 1/3/0 which is significantly weaker. >> I want to be able to make my forest a good as an ocean. > > I think the answer is: too bad. If you really want this, change the > ruleset. In terms of plausibility, a forest w/o a river _is_ weaker > than ocean w/ platform. You can't just make a river flow where you > want it. Ask the Army Corps of Engineers. you cannot irrigate an arbitrary square either. (I enumerated limitations in the original message) -- Sam Steingold (http://www.podval.org/~sds) running w2k http://www.dhimmi.com http://www.palestinefacts.org http://www.jihadwatch.org http://ffii.org http://www.iris.org.il http://www.openvotingconsortium.org Beliefs divide, doubts unite.