Re: RFE: terrain improvement: canal
Fishpark <fishpark77-/[email protected]> Thu, 19 Jan 2006 15:09:52 +0000 (GMT)
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
--- Sam Steingold <sds-mXXj517/[email protected]> wrote: > > > The following message is a courtesy copy of an > article > that has been posted to gmane.games.freeciv.general > as well. > > > * Fishpark > <svfucnex77-/[email protected]> > [2006-01-19 08:11:56 +0000]: > > > > Perhaps only the extending of rivers should be > allowed? This would not > > really be a 'canal' feature, though. > > yes, _canals_ should be adjacent to rivers or oceans > > >> a naval attack against an undefended city should > >> work like this: > >> > >> 1. <virtually> create a settler out of the city; > >> population is reduced by 1 > >> > >> 2. the virtual settler fights the ship > >> - if the ship wins, the virtual settler > >> disappears (together with the > >> buildings lost in the attack &c), population > >> remains reduced > >> - if the ship loses to the virtual settler, > the > >> virtual settler also > >> disappears but the city population is > restored > >> to its original > >> value (i.e., increased by 1); optionally: > >> reduce food reserves > >> (granary) in proportion to the damage > sustained > >> by the virtual settler > >> > > > > Hmmm this is similar to Colonization's 'colonists > take up arms and > > defend the colony!' feature. > > this is intended to work for both naval units and > bombers and this is > NOT colonists taking up arms but a way to simulate > carpet > bombing/battleship shelling a defenseless city into > oblivion. > Ah I remember now, you wanted to wipe an enemy city off the map but because it was on a 1x1 island you couldn't get at it without researching Amphibious Warfare first. I think that not being able to enter a city with a ship or bomber is one of the better elements in (Free)civ, it's one of those things that make it so playable. I understand that carpetbombing really does work (numerous examples to be visited around the world) but it'd have to take more than just 5 hits for a size-5 city. That would be way to easy. An idea would be to only allow one strike per city per turn? > > > I will have read the arguments again (I seem to > remember bits and > > pieces) but why did you propose this for naval > units only? > > because land units conquer cities outright. > > -- > Sam Steingold (http://www.podval.org/~sds) running > w2k > http://www.camera.org http://ffii.org > http://www.dhimmi.com > http://www.honestreporting.com > http://www.savegushkatif.org > Stupidity, like virtue, is its own reward. > > ___________________________________________________________ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com