Re: Change size requirements for working squares

Egor Vyscrebentsov <[email protected]> Sat, 4 Mar 2006 13:48:32 +0300
Newsgroups gmane.games.freeciv.general
Message-ID <[email protected]>
On Fri, 3 Mar 2006 19:36:03 -0600
Jim C. Nasby <decibel AT decibel.org> wrote:

> Has anyone tried changing how many squares a city is allowed to work
> based on city size as a means to combat smallpox? A big reason smallpox
> works is cities being allowed to work the city square for free, so as a
> start, maybe cities shouldn't get to work the city square for free.
> ISTM that shouldn't be terribly difficult to code, either (in fact, I'd
> love to try it if someone could give me a pointer towards what I'd need
> to change).

There is a large ticket about this at http://bugs.freeciv.org
(Sorry, I don't remember number. But I think, you can find it in
freeciv-dev@ archive at http://lists.complete.org)

> Another interesting possibility is requiring a citizen for each type of
> resource (food, prod, trade), though that might need to be balanced by
> something otherwise growth would be way slow.

Colonization-like specialists? Maybe. Some ideas of Colonization are
nice for me.

-- 
Thanks, evyscr