Re: Change size requirements for working squares
Egor Vyscrebentsov <[email protected]> Sat, 4 Mar 2006 13:48:32 +0300
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 3 Mar 2006 19:36:03 -0600 Jim C. Nasby <decibel AT decibel.org> wrote: > Has anyone tried changing how many squares a city is allowed to work > based on city size as a means to combat smallpox? A big reason smallpox > works is cities being allowed to work the city square for free, so as a > start, maybe cities shouldn't get to work the city square for free. > ISTM that shouldn't be terribly difficult to code, either (in fact, I'd > love to try it if someone could give me a pointer towards what I'd need > to change). There is a large ticket about this at http://bugs.freeciv.org (Sorry, I don't remember number. But I think, you can find it in freeciv-dev@ archive at http://lists.complete.org) > Another interesting possibility is requiring a citizen for each type of > resource (food, prod, trade), though that might need to be balanced by > something otherwise growth would be way slow. Colonization-like specialists? Maybe. Some ideas of Colonization are nice for me. -- Thanks, evyscr