Re: feature request: tab for units not yet moved
Christian Knoke <[email protected]> Wed, 29 Mar 2006 09:57:23 +0200
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Message-ID | <[email protected]> |
Jason Dorje Short wrote on Mar 28, 23:07 (-0500): > Wolfram Sieber wrote: > > > when developing large civs usually I want to operate all units of a kind > > at one time, say, first move all the airplanes, than fast moving land > > units, then available soldiers and so on. > > > > Currently, to be able to do so I have to cycle thru all the units moved > > not yet to get a kind of order of the units (by operating the currently > > wanted units and 'w'-ing the one currently not to operate). > > In 2.1 the 'y' button may be of use here. > > > I think, this issue could be improved by making another tab available > > that lists the units which have some moves left for the current turn. > > Probably the best design for such a tab would be a one similar to the > > cities tab where one can chose by which column to order. > > Interesting idea. We could improve the sorting order of idle/active units in more ways: - the default order is sometimes bad; it should cycle strictly geographically - cycling be isles - cycling by unit type or by unit group (workers *and* engineers). - after unloading a device, first process the container and then *all* unloaded units Christian -- Christian Knoke * * * http://cknoke.de * * * * * * * * * Ceterum censeo Microsoft esse dividendum.