Re: feature request: tab for units not yet moved
Wolfram Sieber <[email protected]> Wed, 29 Mar 2006 12:32:51 +0200
| Newsgroups | gmane.games.freeciv.general |
|---|---|
| Organization | HQPP - HQ of Privacy Protectors |
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Christian Knoke schrieb: > Jason Dorje Short wrote on Mar 28, 23:07 (-0500): > >>Wolfram Sieber wrote: >> >> >>>when developing large civs usually I want to operate all units of a kind >>>at one time, say, first move all the airplanes, than fast moving land >>>units, then available soldiers and so on. >>> >>>Currently, to be able to do so I have to cycle thru all the units moved >>>not yet to get a kind of order of the units (by operating the currently >>>wanted units and 'w'-ing the one currently not to operate). >> >>In 2.1 the 'y' button may be of use here. >> >> >>>I think, this issue could be improved by making another tab available >>>that lists the units which have some moves left for the current turn. >>>Probably the best design for such a tab would be a one similar to the >>>cities tab where one can chose by which column to order. >> >>Interesting idea. > > > We could improve the sorting order of idle/active units in more ways: > > - the default order is sometimes bad; it should cycle strictly > geographically No, I don't think so: When operating the units located on a common continent, say fighting a battle, it is much useless having caravan units activated in between. Hence, I'd prefer a higher priority for the kind of unit instead of its location. On the other hand, imagine a "Cities" like tab which could offer different kinds of order, like by unit, by continent, by experience level, by kind of unit (i.e. battle unit, civil unit, trade unit etc). Also, a nice feature were if the player could set a bunch of selected units to "yet moved", e.g. when all current battle units shall "convalesce" before sending them to the next battle. -- In my current game, I made the mistake to let several dozens of cities built an airplane unit each. But since I don't have the much ground units, I cannot conquer cities I once disarmed. So I gained lots of experience in hitting the 'w'/space key again and again (ver. >= 2.0.5)... Would be nice if a units tab could offer a "already moved" option. > - after unloading a device, first process the container and then *all* > unloaded units By the way, I saw that the "+" sign doesn't get removed from a ferry, when all previously loaded caravans establish trade routes to the city the ferry has been moved into. The "+" gets remove only as when I move the ferry outside the city. - -- Wolfram -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.1 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFEKmJTSym3Soq2FdQRAkGFAKCnSlrReY35BX3Xzi1GlDa7rEFBWwCfWQ+R NlA3O7jHCA7XZR1hbugYQUk= =g/Bn -----END PGP SIGNATURE-----