Re: Translations in multiplayer ruleset?

Marko Lindqvist <[email protected]>
Newsgroups gmane.games.freeciv.internationalization
Message-ID <CAF6bG8fCyzCpUUgg1zgDboHcfadDt7c_Aq9HaP8KaGoieeo4bQ@mail.gmail.com>
On 17 August 2015 at 11:43, Quintus <[email protected]> wrote:
> Hi Marko,
>
>> Can you give an example of an English string that appears, so that I
>> can check where it's dropped from translation.
>
> Sure. Here’s a screenshot of the Messages window/tab:
>
>   http://files.quintilianus.eu/misc/freeciv.png
>
> This was a multiplayer game in 2.5.1, both the server and client
> compiled from source earlier, both on Linux systems. Client in use was
> the GTK3 client. Note how the unit name is translated (“Kundschafter” is
> the German translation for “Explorer”), but the rest of the message
> isn’t. I also got other messages than this particular one untranslatedly
> (e.g. “You found 50 gold”). I don’t remember which ones exactly, but I
> can make a list later when I find someone for a multiplayer game again
> :-)
>
> Thinking about it, I think it was mainly (only?) the Messages window
> where I got these untranslated messages. I would have to confirm that
> again, though. Sorry for the vague information, I was sending the email
> while I was playing, which probably distracted me too much from a proper
> bug report... I’ll try to provide more information later.
>
> Greetings
> Marvin

 I have not yet tested with de locale, but there's nothing obviously
wrong in the code. You have translation for the string in the de.po,
gettext gets called for translating the strings when they are being
shown.

 Have you made 'make install' or are you running freeciv from the
build directory? Translations are not searched from the build
directory, so if you have not installed your new build, you may
actually be using translations from some older, installed, build.


 - ML

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