Re: Translations in multiplayer ruleset?
Quintus <[email protected]>
| Newsgroups | gmane.games.freeciv.internationalization |
|---|---|
| Message-ID | <[email protected]> |
Marko Lindqvist <[email protected]> writes: > Oh, that explains. The messages sent by the server are in English. > Unfortunately we can't help that at the moment (it has been "known > issue" since localization support was first added to freeciv almost 20 > years ago) Okay, that explains the problem. Might I suggest to send the messages as numerical codes or English keywords with parameters instead? Then it is upon the client to construct a properly localised message from what he receives. I work on another Open-Source project whose code base is 10 years old, so I can imagine how it feels if you have to deal with those issues from the far past :-) Thank you for the info. Greetings Marvin -- #!/sbin/quintus Blog: http://www.guelkerdev.de GnuPG key: F1D8799FBCC8BC4F _______________________________________________ Freeciv-i18n mailing list [email protected] https://mail.gna.org/listinfo/freeciv-i18n