Re: Translations in multiplayer ruleset?

Quintus <[email protected]>
Newsgroups gmane.games.freeciv.internationalization
Message-ID <[email protected]>
Marko Lindqvist <[email protected]> writes:

> Oh, that explains. The messages sent by the server are in English.
> Unfortunately we can't help that at the moment (it has been "known
> issue" since localization support was first added to freeciv almost 20
> years ago)

Okay, that explains the problem. Might I suggest to send the messages as
numerical codes or English keywords with parameters instead? Then it is
upon the client to construct a properly localised message from what he
receives.

I work on another Open-Source project whose code base is 10 years old,
so I can imagine how it feels if you have to deal with those issues from
the far past :-)

Thank you for the info.

Greetings
Marvin

-- 
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