RailRoad Dice Variant: No Shares Version

John Reiher <[email protected]> Wed, 22 Sep 2004 18:22:07 -0700
Newsgroups gmane.games.spielfrieks,gmane.games.seattlespiel
Message-ID <[email protected]>
As promised, I've come up with a variant for RailRoad Dice: The First=20
Rails and here it is, let me know what you think of it:

RailRoad Dice: The First Rails Variant:
No Shares Version
By John Reiher

Introduction: This version of RailRoad Dice changes how a player gains=20
the Directorship to a Rail Company without using Stock Symbol dice. It=20
also changes how stations and points are accrued by the players during=20
the course of the game.

Changes to Rules:

Take Income: All players earn 4 dice of income. You can take your=20
income once a turn at any time. For each Company that you are Director=20
and that Company has at least one station built, you gain an extra die=20
of income.

For Example: John is the Director of Weiden Express and Eisberg Tours,=20
both Companies have stations on the map. When he takes his income, he=20
will get 4 dice of basic income, and 2 extra dice for being Director of=20
two Companies each with at least one station built on the map, for a=20
total of 6 dice of income.

Lay Track: No change.

Build Stations: Costs to build stations are the same as in the basic=20
rules. However in the No Shares Version, anyone can build a station at=20
any time, from any company. When you build a 3 dice station, you gain 3=20
passenger points. If you build a 5 dice station, you gain 5 passenger=20
points. Additionally, any dice in front of the screen with the Share=20
Symbol or the =93?=94 are visible, can be spent to gain an additional=20
passenger point. If you have collected the most passenger points for=20
that company this year, place a share counter for that company in front=20
of your screen. However, if in the same year another player exceeds the=20
number of passenger points that you gained that year, he takes the=20
share symbol and places it in front of his screen.

For Example: John builds a 3 dice Insel Hopper station and spends two=20
share symbols to gain a total of 5 passenger points. He then gets the=20
Insel Hopper company share in front of his screen. If Steffan, the next=20
player, wants the Insel Hopper company, he will have to gain at least 6=20
passenger points for building a Insel Hopper station.

Buy Shares: These rules are no longer used.

End of Year: Passenger points are no longer counted at the end of year.=20
The player who has gained the most passenger points for a company that=20
year now becomes the Director of that company. If there is a tie for=20
most passenger points for a Company, the player who first gained the=20
passenger points will become Director of that Company. Being the=20
Director of a company only means you gain an extra die of income for=20
the year.

For Example: Steffan built two stations this year, one for Insel=20
Hopper, gaining 5 passenger points, and one for Weiden Express, gaining=20
3 passenger points. John built one station this year for Insel Hopper,=20
gaining 5 passenger points. Because John built his station first, he=20
becomes Director for Insel Hopper. Because Steffan built a 3 passenger=20
station and John did not, Steffan takes control of Weiden Express from=20
John.


--
John Reiher
Have Mac, will Travel

[Non-text portions of this message have been removed]



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