Re: 2008 Retrospective - Results

"Jacob Lee [email protected] [spielfrieks]" <[email protected]> Sun, 22 Jul 2018 14:37:28 -0700
Newsgroups gmane.games.spielfrieks
Message-ID <CAPmY6Kd8anG4GdvKhsqexeOt0OpTZAC7nyqFnkzSHnRideWDag@mail.gmail.com>
Nice work with that list.  I'm going to set that aside for future reference..

The Events and Landmarks slightly change the strategy, but not in the same
way I'm looking for.  I'd rather have more action cards.

Jacob

On 22 July 2018 at 11:55, David Goldfarb [email protected] [spielfrieks]
<[email protected]> wrote:

>
>
> On Sat, Jul 21, 2018 at 8:28 PM Wei-Hwa Huang [email protected]
> [spielfrieks] <[email protected]> wrote:
> > For example, consider the "regular card" that's +1 money, +1 Card, +1
> Action. This card should cost something like 3.8.. You can't release it as
> a 3-cost card because it's clearly better than a lot of other 3-cost cards.
> You can't release it as a 4-cost card because it's worse. If you look at
> all the 4-cost cards throughout the expansion, you'll see that there are a
> lot of cards that are actually this card but with a little bit of a bonus
> that gets it to the 4-cost threshold.
>
> As it happens, I went looking through the complete card list to think
> about all the variations on that one that we have. It's interesting to
> see how the changes affect the cost. Judging by the cards we have, I
> think the "should cost" is more like 4.2 than 3.8 – 4-costers with it
> tend to have penalties more than bonuses, 3-costers have serious
> penalties.
> (warning, long list ahead)
>
> "Base" == +1 card, +1 Action, +$1.
>
> Straight up Base: $0-$8, depending on how much action chaining you're
> doing. (Peddler)
>
> Base plus +1 Buy: $5. (Market)
> Base plus +1 Action: $5 (Bazaar) – which suggests that Market is a bit
> overcosted, since +1 Action is a lot more generally useful than +1
> Buy. Certainly I don't think Market is coming in at the top of the
> "best $5 card" lists.
> Base plus +1 Buy plus another +$1: $6, which is undercosted, except
> that you can't use Copper, as an extra restriction. (Grand Market) –
> Grand Market of course is super good, and games with it are often a
> race to get the first one.
>
> Base plus an extra +$1 for each card you buy, plus gainers like
> Workshop are stronger: $5. (Highway – I often seem to see people going
> for Highway when there are no +Buy cards out, which is silly; Highway
> without +Buy is seriously overcosted.)
>
> Base but you only get the +$1 if you play a Silver: $3 (Merchant)
> Base but you don't get the $1 till next turn: $3 (Caravan Guard)
> Base but your hand size lowers by one: $3 (Oasis)
> Base but late in the game your hand size lowers: $4 (Poacher)
> Base and you trash a card from hand: $5 (Junk Dealer)
>
> Base but late in the game you probably don't get the card or $1, but
> you can get various super-good cards: $4 (Tournament)
>
> Base and in the early to middle game you get to re-use it every turn:
> $5 (Treasury)
>
> Base but you might get +1 Card or +1 Action instead of +$1, and in
> some cases you get nothing: $4 (Ironmonger)
>
> Base and you might get 2 VP when you buy it, and it comes packaged
> with cards that sometimes give it +1 Card: $5 (Emporium)
>
> Base but you only get the +$1 if the card you drew is more expensive
> than your left-hand opponent's top card: $3 (Chariot Race)
> 
>