Re: 2008 Retrospective - Results

"David Goldfarb [email protected] [spielfrieks]" <[email protected]> Mon, 23 Jul 2018 00:35:46 +0200
Newsgroups gmane.games.spielfrieks
Message-ID <CAMbC8RxehpoNBVbbRzBu6Jh4bjz_qbinFKoZbK16ZupbQai_Jg@mail.gmail.com>
Thanks. I did miss one:

Base, but you get to bank the $1 if you like and use it later: $5 (Baker)

On Sun, Jul 22, 2018 at 11:37 PM Jacob Lee [email protected]
[spielfrieks] <[email protected]> wrote:
>
>
>
> Nice work with that list.  I'm going to set that aside for future reference.
>
> The Events and Landmarks slightly change the strategy, but not in the same way I'm looking for.  I'd rather have more action cards.
>
> Jacob
>
> On 22 July 2018 at 11:55, David Goldfarb [email protected] [spielfrieks] <[email protected]> wrote:
>>
>>
>>
>> On Sat, Jul 21, 2018 at 8:28 PM Wei-Hwa Huang [email protected]
>> [spielfrieks] <[email protected]> wrote:
>> > For example, consider the "regular card" that's +1 money, +1 Card, +1 Action. This card should cost something like 3.8... You can't release it as a 3-cost card because it's clearly better than a lot of other 3-cost cards.. You can't release it as a 4-cost card because it's worse. If you look at all the 4-cost cards throughout the expansion, you'll see that there are a lot of cards that are actually this card but with a little bit of a bonus that gets it to the 4-cost threshold.
>>
>> As it happens, I went looking through the complete card list to think
>> about all the variations on that one that we have. It's interesting to
>> see how the changes affect the cost. Judging by the cards we have, I
>> think the "should cost" is more like 4.2 than 3.8 – 4-costers with it
>> tend to have penalties more than bonuses, 3-costers have serious
>> penalties.
>> (warning, long list ahead)
>>
>> "Base" == +1 card, +1 Action, +$1.
>>
>> Straight up Base: $0-$8, depending on how much action chaining you're
>> doing. (Peddler)
>>
>> Base plus +1 Buy: $5. (Market)
>> Base plus +1 Action: $5 (Bazaar) – which suggests that Market is a bit
>> overcosted, since +1 Action is a lot more generally useful than +1
>> Buy. Certainly I don't think Market is coming in at the top of the
>> "best $5 card" lists.
>> Base plus +1 Buy plus another +$1: $6, which is undercosted, except
>> that you can't use Copper, as an extra restriction. (Grand Market) –
>> Grand Market of course is super good, and games with it are often a
>> race to get the first one.
>>
>> Base plus an extra +$1 for each card you buy, plus gainers like
>> Workshop are stronger: $5. (Highway – I often seem to see people going
>> for Highway when there are no +Buy cards out, which is silly; Highway
>> without +Buy is seriously overcosted.)
>>
>> Base but you only get the +$1 if you play a Silver: $3 (Merchant)
>> Base but you don't get the $1 till next turn: $3 (Caravan Guard)
>> Base but your hand size lowers by one: $3 (Oasis)
>> Base but late in the game your hand size lowers: $4 (Poacher)
>> Base and you trash a card from hand: $5 (Junk Dealer)
>>
>> Base but late in the game you probably don't get the card or $1, but
>> you can get various super-good cards: $4 (Tournament)
>>
>> Base and in the early to middle game you get to re-use it every turn:
>> $5 (Treasury)
>>
>> Base but you might get +1 Card or +1 Action instead of +$1, and in
>> some cases you get nothing: $4 (Ironmonger)
>>
>> Base and you might get 2 VP when you buy it, and it comes packaged
>> with cards that sometimes give it +1 Card: $5 (Emporium)
>>
>> Base but you only get the +$1 if the card you drew is more expensive
>> than your left-hand opponent's top card: $3 (Chariot Race)
>
>
> 


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Posted by: David Goldfarb <[email protected]>
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