Re: 2008 Retrospective - Results
"David Goldfarb [email protected] [spielfrieks]" <[email protected]> Mon, 23 Jul 2018 00:35:46 +0200
| Newsgroups | gmane.games.spielfrieks |
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| Message-ID | <CAMbC8RxehpoNBVbbRzBu6Jh4bjz_qbinFKoZbK16ZupbQai_Jg@mail.gmail.com> |
Thanks. I did miss one: Base, but you get to bank the $1 if you like and use it later: $5 (Baker) On Sun, Jul 22, 2018 at 11:37 PM Jacob Lee [email protected] [spielfrieks] <[email protected]> wrote: > > > > Nice work with that list. I'm going to set that aside for future reference. > > The Events and Landmarks slightly change the strategy, but not in the same way I'm looking for. I'd rather have more action cards. > > Jacob > > On 22 July 2018 at 11:55, David Goldfarb [email protected] [spielfrieks] <[email protected]> wrote: >> >> >> >> On Sat, Jul 21, 2018 at 8:28 PM Wei-Hwa Huang [email protected] >> [spielfrieks] <[email protected]> wrote: >> > For example, consider the "regular card" that's +1 money, +1 Card, +1 Action. This card should cost something like 3.8... You can't release it as a 3-cost card because it's clearly better than a lot of other 3-cost cards.. You can't release it as a 4-cost card because it's worse. If you look at all the 4-cost cards throughout the expansion, you'll see that there are a lot of cards that are actually this card but with a little bit of a bonus that gets it to the 4-cost threshold. >> >> As it happens, I went looking through the complete card list to think >> about all the variations on that one that we have. It's interesting to >> see how the changes affect the cost. Judging by the cards we have, I >> think the "should cost" is more like 4.2 than 3.8 – 4-costers with it >> tend to have penalties more than bonuses, 3-costers have serious >> penalties. >> (warning, long list ahead) >> >> "Base" == +1 card, +1 Action, +$1. >> >> Straight up Base: $0-$8, depending on how much action chaining you're >> doing. (Peddler) >> >> Base plus +1 Buy: $5. (Market) >> Base plus +1 Action: $5 (Bazaar) – which suggests that Market is a bit >> overcosted, since +1 Action is a lot more generally useful than +1 >> Buy. Certainly I don't think Market is coming in at the top of the >> "best $5 card" lists. >> Base plus +1 Buy plus another +$1: $6, which is undercosted, except >> that you can't use Copper, as an extra restriction. (Grand Market) – >> Grand Market of course is super good, and games with it are often a >> race to get the first one. >> >> Base plus an extra +$1 for each card you buy, plus gainers like >> Workshop are stronger: $5. (Highway – I often seem to see people going >> for Highway when there are no +Buy cards out, which is silly; Highway >> without +Buy is seriously overcosted.) >> >> Base but you only get the +$1 if you play a Silver: $3 (Merchant) >> Base but you don't get the $1 till next turn: $3 (Caravan Guard) >> Base but your hand size lowers by one: $3 (Oasis) >> Base but late in the game your hand size lowers: $4 (Poacher) >> Base and you trash a card from hand: $5 (Junk Dealer) >> >> Base but late in the game you probably don't get the card or $1, but >> you can get various super-good cards: $4 (Tournament) >> >> Base and in the early to middle game you get to re-use it every turn: >> $5 (Treasury) >> >> Base but you might get +1 Card or +1 Action instead of +$1, and in >> some cases you get nothing: $4 (Ironmonger) >> >> Base and you might get 2 VP when you buy it, and it comes packaged >> with cards that sometimes give it +1 Card: $5 (Emporium) >> >> Base but you only get the +$1 if the card you drew is more expensive >> than your left-hand opponent's top card: $3 (Chariot Race) > > > ------------------------------------ Posted by: David Goldfarb <[email protected]> ------------------------------------ To unsubscribe: [email protected] To email the moderators: [email protected] Spielfrieks on the web -- http://groups.yahoo.com/group/spielfrieks