Re: Re: 2018 Meeple Choice Awards - Final Results
| Newsgroups | gmane.games.spielfrieks |
|---|---|
| Message-ID | <CAH5j+OhZy9Rs=jpifS0PGH=r5-Z-ZWpgaHW6mrKrD=FiTcctDA@mail.gmail.com> |
I had other issues with the physical production of B:HK, including the drab, non-thematic artwork and the strange decision to have a central display for resource ownership (instead of one on each player mat). But none of these things makes the game harder to play, so they don't detract from how much we love it. On Mon, Jul 1, 2019, 3:57 AM Simon Neale ukgamersi-/[email protected] [spielfrieks] <[email protected]> wrote: > > > Larry, I take your point about Quacks. Personally I can cope with a little > pinch of randomness in my games. Drawing a fist load of poison to snatch > defeat from the jaws of victory can be somewhat hard to stomach but I just > laugh it off. It reminds me a bit of Thebes where no matter how many digs > you do, you can still wind up with handfuls of sand! > > I also really like Blackout but the iconography lets it down. Trying to > see what is in the tiny tiles even if you’re sitting right in front of them > is frustrating. It amazes me how a publisher such as Eggert can get the > graphics so dreadfully wrong. > > Regards, > Simon. > > Sent from my iPhone > >