Re: Re: 2018 Meeple Choice Awards - Final Results

"Larry Levy [email protected] [spielfrieks]" <[email protected]> Mon, 1 Jul 2019 21:33:14 -0400
Newsgroups gmane.games.spielfrieks
Message-ID <CAH5j+Oh-UjwbVmc2bG7APgnyCY8oR-z==Wz4RGTWFEmp1N2u1Q@mail.gmail.com>
Ah, got it.  I misunderstood what you were saying.  Sorry.

On Mon, Jul 1, 2019 at 9:24 PM Jonathan Franklin [email protected]
[spielfrieks] <[email protected]> wrote:

>
>
> I thought we were talking about art, not the game itself.  I was just
> thinking that a map of a blacked out area with nodes and connections could
> look better.  Not saying anything about the games.
>
> On Mon, Jul 1, 2019 at 6:21 PM Larry Levy [email protected]
> [spielfrieks] <[email protected]> wrote:
>
>>
>>
>> This may be heresy from someone my age, but Blackout is a MUCH better
>> game!  :-)
>>
>> On Mon, Jul 1, 2019 at 9:16 PM Jonathan Franklin
>> [email protected] [spielfrieks] <[email protected]>
>> wrote:
>>
>>>
>>>
>>> The core of the Blackout board is quite similar to the Elfenland board.
>>> Hmmm.
>>>
>>> On Mon, Jul 1, 2019 at 6:01 PM Larry Levy [email protected]
>>> [spielfrieks] <[email protected]> wrote:
>>>
>>>>
>>>>
>>>> Sure.  But there's such a thing as taking a theme *too* far, Mark.  It
>>>> just makes for a very drab board.  I'm sure a clever graphic artist could
>>>> have come up with something more colorful and still maintain the blackout
>>>> theme.
>>>>
>>>> And while it isn't that important to *me*, I've heard quite a few
>>>> players express disappointment that the game reflects absolutely nothing of
>>>> Hong Kong (including the map!).
>>>>
>>>> Still a great game....
>>>>
>>>> On Mon, Jul 1, 2019 at 6:52 PM Mark Jackson [email protected]
>>>> [spielfrieks] <[email protected]> wrote:
>>>>
>>>>>
>>>>>
>>>>> While I don’t love the art on B:HK... I do want to defend the board.
>>>>> It’s black because no light/power aka blackout. ;-)
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>>> On Jul 1, 2019, at 1:01 PM, Larry Levy [email protected]
>>>>> [spielfrieks] <[email protected]> wrote:
>>>>>
>>>>> I had other issues with the physical production of B:HK, including the
>>>>> drab, non-thematic artwork and the strange decision to have a central
>>>>> display for resource ownership (instead of one on each player mat)........
>>>>> But none of these things makes the game harder to play, so they don't
>>>>> detract from how much we love it.
>>>>>
>>>>> On Mon, Jul 1, 2019, 3:57 AM Simon Neale ukgamersi-/[email protected]
>>>>> [spielfrieks] <[email protected]> wrote:
>>>>>
>>>>>>
>>>>>>
>>>>>> Larry, I take your point about Quacks. Personally I can cope with a
>>>>>> little pinch of randomness in my games. Drawing a fist load of poison to
>>>>>> snatch defeat from the jaws of victory can be somewhat hard to stomach but
>>>>>> I just laugh it off. It reminds me a bit of Thebes where no matter how many
>>>>>> digs you do, you can still wind up with handfuls of sand!
>>>>>>
>>>>>> I also really like Blackout but the iconography lets it down. Trying
>>>>>> to see what is in the tiny tiles even if you’re sitting right in front of
>>>>>> them is frustrating. It amazes me how a publisher such as Eggert can get
>>>>>> the graphics so dreadfully wrong.
>>>>>>
>>>>>> Regards,
>>>>>> Simon.
>>>>>>
>>>>>> Sent from my iPhone
>>>>>>
>>>>> 
>