Re: Re: 2018 Meeple Choice Awards - Final Results

"Jonathan Franklin [email protected] [spielfrieks]" <[email protected]> Mon, 1 Jul 2019 18:24:18 -0700
Newsgroups gmane.games.spielfrieks
Message-ID <CAMhzGV4VB55U5pr+JYjHSjsacJ=L5eoX7PsAVNr2P8Y-Lk1vaA@mail.gmail.com>
I thought we were talking about art, not the game itself.  I was just
thinking that a map of a blacked out area with nodes and connections could
look better.  Not saying anything about the games.

On Mon, Jul 1, 2019 at 6:21 PM Larry Levy [email protected]
[spielfrieks] <[email protected]> wrote:

>
>
> This may be heresy from someone my age, but Blackout is a MUCH better
> game!  :-)
>
> On Mon, Jul 1, 2019 at 9:16 PM Jonathan Franklin
> [email protected] [spielfrieks] <[email protected]>
> wrote:
>
>>
>>
>> The core of the Blackout board is quite similar to the Elfenland board.
>> Hmmm.
>>
>> On Mon, Jul 1, 2019 at 6:01 PM Larry Levy [email protected]
>> [spielfrieks] <[email protected]> wrote:
>>
>>>
>>>
>>> Sure.  But there's such a thing as taking a theme *too* far, Mark.  It
>>> just makes for a very drab board.  I'm sure a clever graphic artist could
>>> have come up with something more colorful and still maintain the blackout
>>> theme.
>>>
>>> And while it isn't that important to *me*, I've heard quite a few
>>> players express disappointment that the game reflects absolutely nothing of
>>> Hong Kong (including the map!).
>>>
>>> Still a great game...
>>>
>>> On Mon, Jul 1, 2019 at 6:52 PM Mark Jackson [email protected]
>>> [spielfrieks] <[email protected]> wrote:
>>>
>>>>
>>>>
>>>> While I don’t love the art on B:HK... I do want to defend the board.
>>>> It’s black because no light/power aka blackout. ;-)
>>>>
>>>> Sent from my iPhone
>>>>
>>>> On Jul 1, 2019, at 1:01 PM, Larry Levy [email protected]
>>>> [spielfrieks] <[email protected]> wrote:
>>>>
>>>> I had other issues with the physical production of B:HK, including the
>>>> drab, non-thematic artwork and the strange decision to have a central
>>>> display for resource ownership (instead of one on each player mat).......
>>>> But none of these things makes the game harder to play, so they don't
>>>> detract from how much we love it.
>>>>
>>>> On Mon, Jul 1, 2019, 3:57 AM Simon Neale ukgamersi-/[email protected]
>>>> [spielfrieks] <[email protected]> wrote:
>>>>
>>>>>
>>>>>
>>>>> Larry, I take your point about Quacks. Personally I can cope with a
>>>>> little pinch of randomness in my games. Drawing a fist load of poison to
>>>>> snatch defeat from the jaws of victory can be somewhat hard to stomach but
>>>>> I just laugh it off. It reminds me a bit of Thebes where no matter how many
>>>>> digs you do, you can still wind up with handfuls of sand!
>>>>>
>>>>> I also really like Blackout but the iconography lets it down. Trying
>>>>> to see what is in the tiny tiles even if you’re sitting right in front of
>>>>> them is frustrating. It amazes me how a publisher such as Eggert can get
>>>>> the graphics so dreadfully wrong.
>>>>>
>>>>> Regards,
>>>>> Simon.
>>>>>
>>>>> Sent from my iPhone
>>>>>
>>>> 
>