Re: Re: 2018 Meeple Choice Awards - Final Results
"Jonathan Franklin [email protected] [spielfrieks]" <[email protected]> Mon, 1 Jul 2019 18:24:18 -0700
| Newsgroups | gmane.games.spielfrieks |
|---|---|
| Message-ID | <CAMhzGV4VB55U5pr+JYjHSjsacJ=L5eoX7PsAVNr2P8Y-Lk1vaA@mail.gmail.com> |
I thought we were talking about art, not the game itself. I was just thinking that a map of a blacked out area with nodes and connections could look better. Not saying anything about the games. On Mon, Jul 1, 2019 at 6:21 PM Larry Levy [email protected] [spielfrieks] <[email protected]> wrote: > > > This may be heresy from someone my age, but Blackout is a MUCH better > game! :-) > > On Mon, Jul 1, 2019 at 9:16 PM Jonathan Franklin > [email protected] [spielfrieks] <[email protected]> > wrote: > >> >> >> The core of the Blackout board is quite similar to the Elfenland board. >> Hmmm. >> >> On Mon, Jul 1, 2019 at 6:01 PM Larry Levy [email protected] >> [spielfrieks] <[email protected]> wrote: >> >>> >>> >>> Sure. But there's such a thing as taking a theme *too* far, Mark. It >>> just makes for a very drab board. I'm sure a clever graphic artist could >>> have come up with something more colorful and still maintain the blackout >>> theme. >>> >>> And while it isn't that important to *me*, I've heard quite a few >>> players express disappointment that the game reflects absolutely nothing of >>> Hong Kong (including the map!). >>> >>> Still a great game... >>> >>> On Mon, Jul 1, 2019 at 6:52 PM Mark Jackson [email protected] >>> [spielfrieks] <[email protected]> wrote: >>> >>>> >>>> >>>> While I don’t love the art on B:HK... I do want to defend the board. >>>> It’s black because no light/power aka blackout. ;-) >>>> >>>> Sent from my iPhone >>>> >>>> On Jul 1, 2019, at 1:01 PM, Larry Levy [email protected] >>>> [spielfrieks] <[email protected]> wrote: >>>> >>>> I had other issues with the physical production of B:HK, including the >>>> drab, non-thematic artwork and the strange decision to have a central >>>> display for resource ownership (instead of one on each player mat)....... >>>> But none of these things makes the game harder to play, so they don't >>>> detract from how much we love it. >>>> >>>> On Mon, Jul 1, 2019, 3:57 AM Simon Neale ukgamersi-/[email protected] >>>> [spielfrieks] <[email protected]> wrote: >>>> >>>>> >>>>> >>>>> Larry, I take your point about Quacks. Personally I can cope with a >>>>> little pinch of randomness in my games. Drawing a fist load of poison to >>>>> snatch defeat from the jaws of victory can be somewhat hard to stomach but >>>>> I just laugh it off. It reminds me a bit of Thebes where no matter how many >>>>> digs you do, you can still wind up with handfuls of sand! >>>>> >>>>> I also really like Blackout but the iconography lets it down. Trying >>>>> to see what is in the tiny tiles even if you’re sitting right in front of >>>>> them is frustrating. It amazes me how a publisher such as Eggert can get >>>>> the graphics so dreadfully wrong. >>>>> >>>>> Regards, >>>>> Simon. >>>>> >>>>> Sent from my iPhone >>>>> >>>> >