Re: Re: 2018 Meeple Choice Awards - Final Results

"Larry Levy [email protected] [spielfrieks]" <[email protected]> Mon, 1 Jul 2019 21:20:41 -0400
Newsgroups gmane.games.spielfrieks
Message-ID <CAH5j+OjLTgnimaGYgacb9_uj+WZR=5rACKmRTFGsGuuW5rXNrQ@mail.gmail.com>
This may be heresy from someone my age, but Blackout is a MUCH better
game!  :-)

On Mon, Jul 1, 2019 at 9:16 PM Jonathan Franklin [email protected]
[spielfrieks] <[email protected]> wrote:

>
>
> The core of the Blackout board is quite similar to the Elfenland board.
> Hmmm.
>
> On Mon, Jul 1, 2019 at 6:01 PM Larry Levy [email protected]
> [spielfrieks] <[email protected]> wrote:
>
>>
>>
>> Sure.  But there's such a thing as taking a theme *too* far, Mark.  It
>> just makes for a very drab board.  I'm sure a clever graphic artist could
>> have come up with something more colorful and still maintain the blackout
>> theme.
>>
>> And while it isn't that important to *me*, I've heard quite a few players
>> express disappointment that the game reflects absolutely nothing of Hong
>> Kong (including the map!).
>>
>> Still a great game..
>>
>> On Mon, Jul 1, 2019 at 6:52 PM Mark Jackson [email protected]
>> [spielfrieks] <[email protected]> wrote:
>>
>>>
>>>
>>> While I don’t love the art on B:HK... I do want to defend the board.
>>> It’s black because no light/power aka blackout. ;-)
>>>
>>> Sent from my iPhone
>>>
>>> On Jul 1, 2019, at 1:01 PM, Larry Levy [email protected]
>>> [spielfrieks] <[email protected]> wrote:
>>>
>>> I had other issues with the physical production of B:HK, including the
>>> drab, non-thematic artwork and the strange decision to have a central
>>> display for resource ownership (instead of one on each player mat).....
>>> But none of these things makes the game harder to play, so they don't
>>> detract from how much we love it.
>>>
>>> On Mon, Jul 1, 2019, 3:57 AM Simon Neale ukgamersi-/[email protected]
>>> [spielfrieks] <[email protected]> wrote:
>>>
>>>>
>>>>
>>>> Larry, I take your point about Quacks. Personally I can cope with a
>>>> little pinch of randomness in my games. Drawing a fist load of poison to
>>>> snatch defeat from the jaws of victory can be somewhat hard to stomach but
>>>> I just laugh it off. It reminds me a bit of Thebes where no matter how many
>>>> digs you do, you can still wind up with handfuls of sand!
>>>>
>>>> I also really like Blackout but the iconography lets it down. Trying to
>>>> see what is in the tiny tiles even if you’re sitting right in front of them
>>>> is frustrating. It amazes me how a publisher such as Eggert can get the
>>>> graphics so dreadfully wrong.
>>>>
>>>> Regards,
>>>> Simon.
>>>>
>>>> Sent from my iPhone
>>>>
>>> 
>