Re: Breaking the 10-limit : Problems/Questions for Windows build

Annick et Jean-Philippe <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Hi, Mart and all.

> std::vector is part of C++, not of C. Having a init function like this 
> requires the robots to be written in C++: C is not an option any more after 
> this change. I don't know for sure if pure C-robots are possible at the 
> moment.

Yes, true. But nowadays, you can't find any C compiler that's not
a C++ compiler ... So what ? For pure C robots, I'm not sure it's possible.

> I also made something like this some time ago, but I did it on a slightly 
> different way. The problem I wanted to solve is that it is hard to drive 
> against 10 formula one cars, for example. So I added a way to select a robot 
> and a car (the list of cars is limited by the robot) and add such a robot. So 
> you can add 15 identical robots of the same car type.

No sure to undersand everything. But I also feel there should be other ways
to select robots and cars for racing. Like monotype races for instance.
And it should not be very difficult to separate the human driver settings
(name, controls, level, ...) from the car choice. As for the robots, it's 
another story I guess.

Regards,

Jean-Philippe.


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