Updating the Mac OS X Port

"Stephen D. Hudson" <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <[email protected]>
Hi,

I was able to build version 1.3.0 using only XCode.  It has some  
problems: display settings can't be changed and sound doesn't work,  
but at least I could drive around a track.

I don't know how to tackle these problems, so it would be nice to  
share the xcode project so other people can try to build it and take  
a look.  For this reason, it may make sense to switch over to CVS  
code so changes can be made to the #include lines.  With those  
changes and a few changes to the xcode project, it should be possible  
to retrieve the code with CVS, move the created torcs folder to a  
Source folder in the xcode project folder and build it.  plib,  
libpng, and zlib were all straightforward to build as frameworks so  
they are easy to link with and easy to include with the application  
package.

Many thanks to Andrew Sumner for figuring out all of the hard stuff  
for 1.2.4.  It's too bad you don't have your Mac anymore because you  
also figured out how to change display settings and get sound  
working.  All I had to do in xcode was to figure out how to split the  
code between multiple targets and link them all without getting  
unresolved symbols.

I would like to know if it is worth trying to put together a fully  
functional 1.3.0 package or if the focus should be on the CVS code  
and a future release.

Thanks,

Steve



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