Updating the Mac OS X Port
"Stephen D. Hudson" <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <[email protected]> |
Hi, I was able to build version 1.3.0 using only XCode. It has some problems: display settings can't be changed and sound doesn't work, but at least I could drive around a track. I don't know how to tackle these problems, so it would be nice to share the xcode project so other people can try to build it and take a look. For this reason, it may make sense to switch over to CVS code so changes can be made to the #include lines. With those changes and a few changes to the xcode project, it should be possible to retrieve the code with CVS, move the created torcs folder to a Source folder in the xcode project folder and build it. plib, libpng, and zlib were all straightforward to build as frameworks so they are easy to link with and easy to include with the application package. Many thanks to Andrew Sumner for figuring out all of the hard stuff for 1.2.4. It's too bad you don't have your Mac anymore because you also figured out how to change display settings and get sound working. All I had to do in xcode was to figure out how to split the code between multiple targets and link them all without getting unresolved symbols. I would like to know if it is worth trying to put together a fully functional 1.3.0 package or if the focus should be on the CVS code and a future release. Thanks, Steve ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone