Re: Updating the Mac OS X Port
Andrew Sumner <[email protected]>
| Newsgroups | gmane.games.torcs.devel |
|---|---|
| Message-ID | <817522051E65D511A2740001028074C403E826E1@EX1> |
Hi Steve, I'm very glad you've taken this further - I was afraid after my Mac died that the work we'd done was lost. > I would like to know if it is worth trying to put together a fully > functional 1.3.0 package or if the focus should be on the CVS code > and a future release. I believe, and the TORCS devs can correct me if I'm wrong, that a new version will be released in the next few months, so perhaps it'd be best to aim at a concurrent MacOSX release? Also I agree 100% that the MacOSX code should be in CVS. > I was able to build version 1.3.0 using only XCode. It has some > problems: display settings can't be changed and sound doesn't work, > but at least I could drive around a track... > I don't know how to tackle these problems, so it would be nice to > share the xcode project so other people can try to build it and take > a look. I don't remember any special problems getting display settings working, but the sound was simply a matter of linking to the openal framework. Plib also provides a sound mechanism - does that not work for you either? Sorry I can't help much other than ask questions; hopefully other people with Macs will volunteer :) cheers Andrew ------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone _______________________________________________ Torcs-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/torcs-devel