Re: Updating the Mac OS X Port

Andrew Sumner <[email protected]>
Newsgroups gmane.games.torcs.devel
Message-ID <817522051E65D511A2740001028074C403E826E1@EX1>
Hi Steve,

I'm very glad you've taken this further - I was afraid after my
Mac died that the work we'd done was lost.

> I would like to know if it is worth trying to put together a fully  
> functional 1.3.0 package or if the focus should be on the CVS code  
> and a future release.

I believe, and the TORCS devs can correct me if I'm wrong, that
a new version will be released in the next few months, so perhaps
it'd be best to aim at a concurrent MacOSX release?  Also I agree
100% that the MacOSX code should be in CVS.

> I was able to build version 1.3.0 using only XCode.  It has some  
> problems: display settings can't be changed and sound doesn't work,  
> but at least I could drive around a track...

> I don't know how to tackle these problems, so it would be nice to  
> share the xcode project so other people can try to build it and take  
> a look.

I don't remember any special problems getting display settings
working, but the sound was simply a matter of linking to the 
openal framework.  Plib also provides a sound mechanism - does 
that not work for you either?  Sorry I can't help much other than
ask questions; hopefully other people with Macs will volunteer :)

cheers
Andrew

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